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|  | The dice, damage count and points « Thread Started on Nov 7, 2009, 6:42pm » | |
Everyone starts at 1d20 IF the status isnt changed. Example those points
1 - 30 1d20 31 - 60 1d30 61 - 90 1d40
here is Kaijo's bio for an example, all starts with 70 points at begining.
HP: 165 (add Strength+Defend and add *5) MP: 111 (add speed+Knowledage and *3)
(everyone start with 70 points) Strength:15 Defend: 18 Speed: 20 Knowledge: 17
You count the points you get, see which it goes. But add +number comes if you have a magic spell, ability or fighting style.
Fighting - Goes with AP, it comes later in the rpg.
Ability - Some can be used in battle but counts in MP class. for Example brewing potions.
Magic - The magic is magic, both fighting and magic can make abilities.
and it goes on and on. To count the damage is pretty easy.
<@Benji> roll 1d20+3 <Amon> Benji rolled 1d20+3 --> [ 1d20=15 ]{18} <@Benji> roll 1d20+2 <Amon> Benji rolled 1d20+2 --> [ 1d20=5 ]{7}
23-2 = 21. 21 damage to the enemy.
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